

There’s no way you can battle one of those things – if they start firing at you, you’re dead. By changing the perspective – forcing you to sneak around as a vastly outgunned individual, suddenly those wanzers take on a whole new sense of awe-inspiring scale. Night of the Deadīut I think I understand where Left Alive fits into this property. Fans of Front Mission have been waiting for lord knows how long now for a new “true” game in the franchise, and instead of delivering that, the last two Front Mission titles that Square Enix has delivered have been a derivative action shooter that was forgotten nearly as soon as it was released, and Left Alive a stealth/survival game where you’re not even piloting wanzers for the most part. Front Mission started out as a tactics RPG property, in which players would command giant mechs – wanzers – in a strategic, turn-based combat. Front Missionįor those who haven’t been following along, Left Alive is set in the Front Mission universe, and I think that’s part of the problem. Uncover the full story behind the war through the eyes of three different characters: as you progress through the game, experience multiple story paths each requiring bold decisions with desperate consequences. Set traps, collect and craft consumables to survive while exploring a devastated city ravaged by the atrocities of war. Choose your playing style: engage in frenetic gun battles or dispatch your enemies with stealth and wit.


Experience the massive power gap between man and machine in pulse-pounding encounters: face off against powerfully armed troops, armored vehicles and towering mechs.
